Since the effects of airspace control are based on the ratio of your ACV to your enemy's effective ACV, this effect of AA is equivalent to an increase of your own Air Supremacy by 1% per 80 points of AA outside of the low-airpower exceptions below. Provides aerial reconnaissance, decreasing Ambush chance by 10.0% and increasing Ambush evasion chance by 10.0%. Every 20 seconds, 30.0 percent chance to evade all attacks for 2 seconds. Each submarine torpedo slot operates independently. &\times \left(1 + \text{CriticalBit} \times (0.5 + \text{CriticalModifier})\right) Service began on May 25th, 2017 for iOS and June 2nd, 2017 for Android. Met Omheinde tuin, Wasmachine, Strijkijzer, Afwasmachine, Oven, Magnetron, Verwarming, Barbecue, Parkeerplaats, Terras, Kinderstoel, … When you reach a Danger Level of 8, or Safe Mode, your damage received with sharply decrease and you will start to deal more damage. For danger level modifiers, see the relevant section. [/math], [math] {\sum_i^N \text{numberof}(\text{Plane}_i)} \times 2.2 Formula is as follows: [math] The reload of air raids is similar to the guns, except that it is dependent on all the planes equipped on the CV/CVL. Azur Evasion est spécialisé dans la location d'autocars et de minibus dans la région Marseillaise \text{FinalDamage} &= \left[\text{WeaponBaseDamage} \times \text{WeaponCoefficient} \times \text{SlotEfficiency} \times \left(1 + \frac{\text{Firepower}}{100} \times (1 + \text{FormationBonus} + \text{FPSkillBonus})\right) + \text{random({0,1,2})}\right] \\ + \left ( Hard Mode rewards Retrofit Blueprints and Core Data. &\times \text{ArmourModifier} \times \text{LevelAdvantage} \times (1 + \text{AmmoBuff} + \text{DamageBonus}) \times (1+ \text{ACVBonus}) \\ She has the highest Evasion in the game, Emergency Evasion, and Smokescreen. Attacking a node will cost the sub fleet one ammo. If there is only one victory condition available, all victories are S-rank by default. [/math]. \text{Air Superiority} & 1.3 \lt X \le 2 \\ With the first anniversary celebration of the side-scrolling shoot ‘em up Azur Lane now in full blast, there has been some uptick in the playerbase as the game's climb in popularity continues.. Let’s take a look at some of the best shipgirls in Azur Lane with classification code CV, denoting Aircraft Carriers.You can check out a basic shipgirl recommendation guide for Destroyers (DD) … &\times \text{LevelAdvantage} \times (1 + \text{EnemyDebuff}) \times (1 + \text{DamageBonus})\\ Danger level is available for all normal and hardmode maps and selected event maps. However, note that a fleet's stats won't contribute to meeting stage stat requirements until at least one ship in both the main and escort fleet components of that fleet meet type requirements. \begin{cases} By: Mimeyoi. Below is a set of tables of the bonuses per each danger level in normal and hardmode maps assuming a level difference of 0. &\times \text{ArmourModifier} \times \text{LevelAdvantage} \times (1 + \text{AmmoBuff} + \text{DamageBonus}) \times (1+ \text{ACVBonus}) \\ This will destroy the equipment in exchange for coins and possibly other materials. Each point of AA thus provides a 1% bonus to AA damage. \end{align} Bringing you plenty of comics to make you love Azur Lane even more! [/math], [math] \text{eHP} = \dfrac{\text{Base HP}}{\text{Accuracy}} [/math], [math]\dfrac{\text{AttackerHit}} However, it will not cost any oil to attack a node. When equipped on. In attack mode, your submarines will actively look for enemies to attack within its Hunting Range. These are the rate at which a gun/air raids/torpedoes fire/charge up. $244 99. &\times (1 - \text{EnemyAirDamageResistance}) \times (1 + \text{EnemyDebuff}) \\ 0 Retrofit; 1 Azur Lane Wiki; Explore Wikis Universal Conquest Wiki. The shell type modifiers are further divided by gun types. \begin{align} The current ammo amount of the fleet determines the ammo bonus effect if any that applies. Her only downside is that she doesn’t really synergize with anyone else. [/math]. $209 99. The eHP in the formula refers to the target's eHP. This is what the combat user interface looks like. \times \dfrac{100 + \text{Firepower} \times (1 + \text{FormationBonus} Littorio's Luxurious Lounge. PRE-ORDER. HE shots each have a probability of starting a fire on the target. A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no guns with a higher level. \end{cases}[/math], [math] \text{Modernization} Air Incapability does not occur when effective enemy ACV ≤ 450, conditions that results in Air Incapability will get Air Denial instead. \text{ReloadTime} = \text{WeaponReloadTime} \times \sqrt{\dfrac{200}{\text{Reload}\times( 1 + \text{StatBonus} ) + 100}} &\times \dfrac{100 + \text{CorrespondingStat} \times (1 + \text{FormationBonus} Azure Lane for PC is the best PC games download website for fast and easy downloads on your favorite games. Zoekt u een vakantiehuis in de regio Vakantiehuizen in Provence-Alpes-Cote d'Azur in Frankrijk? [math]\text{CriticalBit}[/math] is a [math]1[/math] if the damage is a critical hit, and [math]0[/math] otherwise. All passives trigger at the beginning of the battle. &\times \left(1 + \text{CriticalBit} \times (0.5 + \text{CriticalModifier})\right) As illustrated by the formulas, the artificial levels at Safe Mode are still affected by the same cap that regular levels are. [/math]. Provides aerial reconnaissance, decreasing Ambush chance by 10.0% and increasing Ambush evasion chance by 10.0%. Special barrages may have their own levels. Furthermore, Destoyers have low defenses, so you have to be careful not to be hit by powerful attacks. For un-modified reload time, go to Storage and click on the weapon in question without going through the page of any ship girl. [/math], [math] Map Avoidance Value = Inherent value of the map for Avoidance. For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. So, if you are at a safe mode at 8 danger levels and you have an advantage over the the enemy by 20 levels, the Safe Mode danger levels will only add 5 artificial levels to your ships, not the full 8 as one might expect. \end{align} Though it has no effect appearance-wise, the formations applies buffs to certain stats. With Tia Lynn Ballard, Kristen McGuire, Rachael Messer, Madeleine Morris. There are also non-combat nodes that appear in various maps: This is what a map looks like. Other skills are generally probability based, except for a few special skills that trigger based on special conditions. So, when you reach Danger Level 8 in this scenario, your enemy will only have a level advantage of 2, as 8 danger levels will counteract 8 enemy levels directly. Evasion 19 → 49: Anti-Air 62 → 291: Aviation 83 → 394: Oil 4 → 13: ASW 0 → 0: Luck 93 Speed 32 Slot Proficiency: Equipment Type: Limit Break: 110%/125% Fighter: 1: ... More Azur Lane Wiki. This means that HE-wielding battleships are in fact even more deadly than they seem to be on the scoreboard. Combat is a basic gameplay element of Azur Lane, and is required to complete a large number of objectives in the game. This is equal to the mean range of all equipped AA guns in the fleet: [math] The coverage of AA fire is outlined by the dotted lines surrounding your escort fleet. Currently, only chapters 1-11 have Hard Mode, which are identical to their normal mode maps except for higher enemy levels. A fan comic posted to r/AzureLane by u/Cpl_Ethane, Akagi^2 is based on the mobile game Azur Lane, which is about anthropomorphised WWII ships. Note that you cannot traverse tiles with landmasses, nor can you travel through tiles with enemy ships. Note that the probability of a random encounter occurring of each fleet is independent of each other, and it is impossible to get a random encounter when you are traversing nodes where there is a enemy fleet wreckage (defeated enemy fleets), potential enemy nodes, boss nodes, support submarine location, or second fleet location, so you can take advantage of this and plan your route if needed. Formula is as follows: Airspace is considered Empty when both Ally ACV and effective Enemy ACV ≤ 150. \text{FinalDamageReduction} = 1 - \displaystyle\prod_i^N(1 - \text{DamageReduction}_i) killing the boss) following the 100% clear requirement. Does not stack with skills that have similar effect; only the highest source of DMG reduction applies. Repair ships have a Limit Break improvement Team ammo +1 which increases the starting and maximum ammo capacity to 6 of their fleet. Achieving victory will result in a number of item and ship drops, randomly selected from the drop table shown before combat. Azur Lane Japanese Pronunciation Guide for Ships w... Azur Lane Weeaboo Pronunciation Guide for Ships wi... WHAT EQUIPMENTS SHOULD I USE IF I HAVE NOTHING BUT... Azur Lane Ammo Type Modifiers (Table) Azur Lane(EN) Equipment Box Contents: WHICH BOXES ... Azur Lane Dorm Guide; Azur Lane Simplified AA Equipment Guide v.20180901 &\times \left(1 + \text{CriticalBit} \times (0.5 + \text{CriticalModifier})\right) &\times (\text{Fighters} \times 10 + \text{DiveBombers} \times 6 + \text{TorpedoBombers} \times 5 + \text{Seaplanes} \times 4) + \text{Extra} Direct damage increase/reduction skills do not affect Fire damage (and similarly, Flood damage). Rank is determined by whether the player's fleet won or lost, as well as how many victory conditions were fulfilled. Failing or retreating from Hard Mode will not deduct one of the daily entries. \text{FinalDamage} &= \sum_{\mathrm{for\ each\ ship}} \left( \sum_{\mathrm{for\ each\ gun}}{\left( \text{EquipmentDamage} \times \text{SlotEfficiency} \right)} \times \dfrac{100 + \text{AA} (1 + \text{FormationBonus} + \text{StatBonus})}{100} \right) From Azur Lane Wiki. This is equal to the mean reload time of all equipped AA guns in the fleet, plus a constant: [math] The total stats of the specified two types in fleets that meet the second requirement is greater than the required total. Reduces damage taken from torpedoes by 20%. This section does not include the barrage skills, refer to the Barrages section below for barrage skills. Below is a list of what each enhancement would give (i.e. \begin{align} The ship equipping this gear takes 6.0% less DMG from Sirens. If your danger level is 7 (which is not Safe), then your ships will only receive less damage. This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equals to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine Airspace Control state. [math] When summoned during a battle, submarines will stay underwater for as long as there is oxygen, based on their oxygen stat. La vocation de cette page est de promouvoir le tourisme à partir de la région Paca. However, your Danger Level of 7 works to counteract this by taking this buffed damage and reducing it multiplicatively ((1.2*Enemy DMG)*.86). Formula is as follows: [math] No Reposts or Extremely Low-Effort Content. Sometimes you may see some really large numbers pop out. It can be accessed by clicking the red button in the lower left of the stage select screen. Note that the weapon reload time displayed in-game is dependent on the ship in question. [/math], [math] &+ 2 \times ( \text{Evasion} + \text{Hit} ) + \sum \text{EquipmentRarity} + Air Supremacy can be calculated with this formula: [math] Luckily, Destroyers have some of the highest speed stats in the game as well as high evasiveness, which you can use to dodge attacks. Update 1/15/2019 - I have started to add recommendations for event ships With new players coming in trying Azur Lane NA, I … \text{Air Denial} & 0.5 \lt X \le 0.75 \\ Danger Level (Threat Level in EN) is a mechanic added into the game to allow easier completion of a map following a certain amount of clears. \begin{align} No friendly ships which entered the battle are sunk. \end{align} For rate of fire, take the reciprocal of the calculated time interval. Cosmic Kicks: Ships equipped with this are classified as "µ" ships. By: Our Treasure. They consume 10 oxygen per second underwater. \end{align} Valiant's skill Leading the Way can apply armor break to any target and is able to stack with other sources of armor break. &\times \left(1 + \text{CriticalBit} \times (0.5 + \text{CriticalModifier})\right) \text{ReconValue}=\sqrt[3]{(\text{TotalEvasion} + \text{TotalAviation})^2} \end{align} The total power of a single ship can be calculated by the following: [math] They are listed in the respective equipment pages. The higher it is, the slower the rate of increase. This page was last modified on 11 January 2021, at 00:39. Both normal bombs and stock bombs have their target already selected, prioritizing elites/humanoid targets, upon launching an airstrike. \text{FinalDamage} &= \left( \text{CrashDamage} \times \frac{100 + \text{AirPower}}{100} Flood damage is caused every 3 seconds, the first instance at 3 seconds after the effect is inflicted. This can be useful for arranging fleets prior to battle. 15 October 2020 15 October 2020 Lite_Agent Azur Lane Crosswave, Compile Heart, Cosen, Eclipse Games, Felistella, Fledgling Heroes, Gearbox Publishing, Graffiti Games, Idea Factory International, Level-5, Manjuu, Nippon Ichi Software, Risk of Rain 2, Snoozy Kazoo, Subtle Boom, Super Toy Cars 2, Turnip Boy Commits Tax Evasion, Yo-kai Watch Jam: Yo-kai Gakuen Y - … The total damage given will look something like this: (.96*Your DMG). These are the damages of a single shot/torpedo/bomb of the weapon. = (\text{TotalEvasion} + \text{TotalAviation})^{2/3} 321 likes. Increases main gun critical damage by 15%. \text{ACV} &= \frac{\text{Aviation}}{100} \times \left ( \dfrac{\text{ShipLevel}}{100} + 0.8 \right ) \\ A new series to bring you the latest events and characters from the game "Azur Lane" as fast as possible! Currently there are three main types of barrage in game: Armor breaking or shattering is a skill of AP battleship main gun rounds, SHS rounds (Massachusetts and Georgia), or main gun fire from Baltimore by means of her skill. Increase submarine's hunting range by 1 → 2. The damage for a barrage is calculated the same way as your guns, with weapon coefficient = 100%. Japanese servers(アズールレーン) opened up on … Ammo count cannot go over the maximum. Easy to play and a lot of warships to choose from. Passive auxiliary effects do not stack with other abilities of the same type. 11. When putting fleets together before entering a hard mode stage, ships that don't meet type requirements can be placed before those that do. 2 & X \le 25 \\ \text{Air Supremacy} & X \gt 2 \\ A CL gun that applies a fire afterwards would replace the fire from Artillery Cover. 3 & 25 \lt X \le 36 \\ Check the, Map Survey Value = Inherent value of the map for encounter. FandomShop Newsletter GalaxyQuest. Multiple sources of floods can affect a single target and will not interfere with each other, nor with other DoT effects i.e fires. There are currently two ships/items that reduce the DMG penalty when your fleet is out of ammo, with Gloucester reducing the effect by 5-15% (depending on skill level) for your whole fleet, and Unfulfilled Promise, when equipped on Bismarck, reducing the effect by 15% for your main fleet only. \text{DamagePerTick} &= \text{WeaponBaseDamage} \times \text{WeaponCoefficient} \times \text{SlotEfficiency} \\ Also, the Damage Reduction table does not factor in the extra level bonus for safe mode; instead, it focuses on only the multiplicative effect from danger level solely. Every 5s, restores 15 HP to the most damaged ship. The average level of ships used is greater than the required average. NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. In other words, each 150 points of AA gives +100% effective HP against air damage. &\times \text{ArmourModifier} \times \text{LevelAdvantage} \times (1 + \text{AmmoBuff} + \text{DamageBonus}) \\ Azur Lane(碧蓝航线) is a Chinese mobile game developed by Manjuu and Yongshi, published by bilibili for both iOS and Android. The formulas are listed here: [math] \text{AviationDamageReceived} = \dfrac{1}{1 + \frac{\text{AA}}{150}\cdot\left(1 + \text{SkillBonus}\right)} + \left(\text{CloakBit} * 0.1\right) Azure Lane: Bisoku Zensin! The Rec. Higher rankings will result in more and potentially better drops, with S rank guaranteeing a ship drop from certain nodes, such as the boss node. \text{ReloadTime} = \text{WeaponReloadTime} \times \sqrt{\dfrac{200}{\text{Reload}\times( 1 + \text{StatBonus} ) + 100}} Increases a submarine's Speed by 20% and moves it forward another 8 units after it enters battle. X is normally 120, but may be different for special event nodes - if in doubt, check the pause screen. Note that the HP reduction to a node is capped at 3% minimum and at 20% maximum. Reduces likelihood of encountering Ambush/Airstrikes by 12%. Players can choose a formation before battle. Damage formula is as follows: [math] ACV displayed before entering a map is the amount of ACV needed to obtain Air Superiority state. Chance of catching fire reduced by 10%, reduces damage taken from fire by 10%, Chance of catching fire reduced by 20%, reduces duration of fire effect by 3s, reduces damage taken from fire by 15%, Chance of catching fire reduced by 30%, reduces duration of fire effect by 6s, reduces damage taken from fire by 20%, Any ship equipping this gear will be treated as part of the. Breaking news!! Azur Lane (碧蓝航线) is a Chinese mobile game developed by Manjuu and Yongshi, published by bilibili for both iOS and Android. {(\text{TotalEvasion})^{2/3} + \text{MapAvoidanceValue}} + \text{EquipmentRate} \end{align} There are two main type of encounters, being ambush fleets and air raids. IN STOCK. For example, if an Elite Torpedo Bulge is equipped with a Normal Torpedo Bulge, the damage reduction effect will be 30%. [/math], [math]\text{LevelAdvantage} = \text{AlliedShipLevel} - \text{EnemyShipLevel}[/math], [math]\text{LevelAdvantage} = \text{AlliedShipLevel} - \text{EnemyShipLevel} + \text{DangerLevel}[/math], [math]-25 \le \text{LevelAdvantage} \le 25[/math], [math]\text{DamageReduction} = 1 - \dfrac{100 - 2 \times \text{LevelAdvantage}}{100} \times \dfrac{100 - 2 \times \text{DangerLevel}}{100}[/math], [math]\text{DamageBonus} = \dfrac{2 \times \text{LevelAdvantage}}{100}[/math], [math]\text{FleetMovement}(X) = (\text{AverageFleetSpeed}) Players can choose a formation before battle. \mbox{Node HP Reduction Percentage} = 0.15 \times \sqrt{ \text{Submarine Fleet Power} } + 0.25 \times (\text{Average Submarine Fleet Level} - \text{Enemy Level}) Increases main gun critical chance by 8%. Evasion Rate Skills are any ship skills that directly affect Evasion Rate, such as smoke screens or, "Accuracy vs ship type" skills are any ship skills that affect Accuracy against a specific hull type, such as. + \text{SkillBonus})}{100} \times \text{BurnCoefficient} + 5 \right ) The ships in your currently selected fleet are shown on the left. Some Meowfficers can improve the maximum up to 25%. \begin{align} If your danger level was 0, you would have received 20% more damage. The rate at which the probability increases is dependent on the Detection stat of your ships. Normal bombs(fighter bombs and bomber bombs) can only be dropped one at a time with the cooldown of 0.1s for each bomb types for each aircraft. There are 13 visible ship stats in this game, with a fixed 10th hidden stat which decides how fast the ships you control move when you control them. \end{align} Victory within X seconds. 10. +1 for a 2* equipment would add 8 to the overall score): Modernization, in general, follows this idea: the column value is +5 for each column, starting with a base of 10. All maps having danger level has a maximum level that can be attainable. \right ) [/math]. Destroyer ships also pack high-damage t… [math] An ideal Naval Warfare game like you always imagined! Reduces cooldown of first shelling by 15%. $374 99. When complete, combat is ranked based on the player's performance. Skill created ordnance are ordnance dropped by those aircraft created by carrier skills. [/math] \text{FinalDamage} &= \left[ \text{WeaponBaseDamage} \times \text{WeaponCoefficient} \times \text{SlotEfficiency} \times \left(1 + \frac{\text{Torpedo}}{100}\times (1 + \text{FormationBonus} + \text{TRPSkillBonus})\right) + \text{random({0,1,2})}\right]\\ They are as follows: It should also be noted that DoT effect damage is not counted on the end-of-battle damage scoreboard. The total damage received at danger level 8 will be calculated like this: ((1.04*Enemy DMG)*.84). This page was last modified on 7 February 2021, at 17:25. All content must be related to Azur Lane. Each map starts with a danger level of 0 (usually denoted by a red "DEF UP" icon) and this increases by 1 per each clear (i.e. If a fire is started, the ship will be damaged up to 5 times, with the first instance being 3 seconds after the hit. \times \left( 1- \dfrac {\text{NumberofShips} - 1 }{ 50 } \right) [/math], [math]\text{TileMovement} = Increases HP of Carrier-based aircraft by 120. Where CloakBit is 1 or 0, depending on whether cloak is active Azur Lane: Crosswave also introduces 2 brand-new playable characters, Shimakaze and Suruga! Increases main gun critical damage by 25%. The number of ship levels you have over an enemy (or vice versa) is critical in winning your battles. The amount of damage dealt to a node can be calculated by this formula: \begin{align} When multiple equipment of the same type are equipped, the highest effect takes precedence.